Game 044 — Chase with Acceleration

New concept: acceleration + friction (damping) for organic pursuit. fileciteturn4file0L118-L166

Play

Move your pointer in the playfield. The enemy accelerates toward you, then slows down naturally due to friction.

0.90 0.010

Distance: 0 px | Enemy speed: 0

Learning Notes

🧩 What’s different from last game?

Instead of easing position directly, you ease velocity (acceleration), then update position. This feels less robotic and is easier to tune. fileciteturn4file0L131-L166

🔀 Optional challenge variants

Adjust friction • Add max speed • Add flee behavior • Add multiple enemies. fileciteturn4file0L170-L182

This is a stepping stone to smarter AI behavior — the same math powers steering, pursuit, and flocking.