Game 068 — Smooth Under Load

New concept: fixed time step simulation + frame-rate independence

Under heavy load, motion can stutter. This game uses a fixed time step and smoothing so gameplay feels consistent even if frames slow down.

Stress: OFF
Approx FPS
Simulation steps
0
Player
Goal
Reach the star

Use WASD or arrow keys. Stress mode burns CPU to simulate slow devices.

What’s different from last game?

After optimizing updates and collisions, you now keep movement consistent even when FPS drops.

Optional challenge variants

    Tips

    Open DevTools → Console to see helpful logs. Try changing constants at the top of the script.