Game 083 — Competing Systems Game

New concept: Competing systems + trade-offs

This game matches the chapter’s focus: Competing Systems Game. Play first, then inspect the code to see how simple rules create complex outcomes.

Score
0
Energy
10
Shield
0
Pressure
0

Competing systems

Energy fuels scoring, but pressure rises over time. Shield reduces pressure spikes — but costs energy. Find a stable strategy.

What’s different from last game?

You juggle multiple meters that push against each other (classic game feel).

New concept introduced

Competing systems + trade-offs

Optional challenge variants

    Reset

    Use reset any time. Clean resets are part of shipping reliable games.