This game matches the chapter’s focus: Competing Systems Game. Play first, then inspect the code to see how simple rules create complex outcomes.
Score
0
Energy
10
Shield
0
Pressure
0
Competing systems
Energy fuels scoring, but pressure rises over time. Shield reduces pressure spikes — but costs energy. Find a stable strategy.
What’s different from last game?
You juggle multiple meters that push against each other (classic game feel).
New concept introduced
Competing systems + trade-offs
Optional challenge variants
Reset
Use reset any time. Clean resets are part of shipping reliable games.