A DOM-only dodge-and-collect mini-game used as a teaching shell for this chapter’s concept.
Score
0
Level
1
Lives
3
Notes
—
What’s different from last game?
You intentionally make the game feel unfair to learn how balance breaks.
New concept introduced
Observing frustration points (unfair vs difficult)
Optional challenge variants
Reset
Use reset any time. Clean resets are part of shipping reliable games.