A DOM-only dodge-and-collect mini-game used as a teaching shell for this chapter’s concept.
Score
0
Level
1
Lives
3
Notes
—
Tuning Controls
Adjust one variable at a time and observe feel.
What’s different from last game?
You reuse UI patterns and keep everything consistent and intentional.
New concept introduced
Cohesive polish (consistent patterns, finished feel)
Optional challenge variants
Reset
Use reset any time. Clean resets are part of shipping reliable games.