A lightweight strategy/resource manager. The challenge is choosing actions that stabilize a growing threat while keeping food and gold flowing.
Turn
1
Food
5
Gold
5
Threat
1
Walls
0
Strategy Loop
Each turn, systems update: farms produce food, threat rises, and raids happen. Your choices re-balance the whole system.
What’s different from last game?
You shift from real-time reflexes to planning under evolving constraints.
New concept introduced
Systems thinking + trade-offs over time
Optional challenge variants
Reset
Use reset any time. Clean resets are part of shipping reliable games.