Game 053 — Start / Play / End Screens

New concept: game phase variables + state-driven rendering

This game introduces game phases. Only one screen is visible at a time.

Time
10.0s
Score
0
Hits
0
Misses
0
🎯

Game over. This screen exists so your code has a clean place to show results.

🧩 What’s different from last game?

You’re no longer just running code — you’re managing *which screen* is allowed to exist right now.

🔀 Optional challenge variants

  • Add a hard mode that changes rules or timing.
  • Add a fairness safeguard (locking, cooldowns, validation).
  • Add a progression layer (levels, bonuses, or streaks).
  • Add keyboard shortcuts for common actions.