Complete each level by hitting targets before the timer runs out. Level transitions are handled by state, not scattered UI logic.
Level
1
Score
0
Targets Left
6
Time
12.0s
π―
π§© Whatβs different from last game?
Instead of restarting the whole game, you carry some state forward (score/level) while resetting level-specific state.
π Optional challenge variants
- Add a hard mode that changes rules or timing.
- Add a fairness safeguard (locking, cooldowns, validation).
- Add a progression layer (levels, bonuses, or streaks).
- Add keyboard shortcuts for common actions.