Game 054 β€” Level Transition Game

New concept: level counters + partial state reset

Complete each level by hitting targets before the timer runs out. Level transitions are handled by state, not scattered UI logic.

Level
1
Score
0
Targets Left
6
Time
12.0s
🎯

🧩 What’s different from last game?

Instead of restarting the whole game, you carry some state forward (score/level) while resetting level-specific state.

πŸ”€ Optional challenge variants

  • Add a hard mode that changes rules or timing.
  • Add a fairness safeguard (locking, cooldowns, validation).
  • Add a progression layer (levels, bonuses, or streaks).
  • Add keyboard shortcuts for common actions.