Game 055 — Menu-Driven Game

New concept: configuration-driven gameplay + branching logic

Choose a mode from the menu. Each mode changes the rules without duplicating the whole game.

Mode
normal
Score
0
Time
20.0s
Streak
0

🧩 What’s different from last game?

Instead of hardcoding one rule set, you let a menu select a configuration that changes the game.

🔀 Optional challenge variants

  • Add a hard mode that changes rules or timing.
  • Add a fairness safeguard (locking, cooldowns, validation).
  • Add a progression layer (levels, bonuses, or streaks).
  • Add keyboard shortcuts for common actions.