A DOM-only dodge-and-collect mini-game used as a teaching shell for this chapter’s concept.
Score
0
Level
1
Lives
3
Notes
—
Tuning Controls
Adjust one variable at a time and observe feel.
What’s different from last game?
You integrate everything into a pre-capstone experience.
New concept introduced
Synthesis (systems + UI + settings + progression)
Optional challenge variants
Reset
Use reset any time. Clean resets are part of shipping reliable games.