Survive, collect energy, and upgrade your run. This capstone is a small “ship it” project: clean UI, game loop, collision, scaling, and simple progression.
Score
0
Energy
0
Shield
0
Wave
1
Lives
3
Controls
- Move: Arrow keys / WASD
- Dash: Shift (costs energy)
- Pause: P
What’s different from Game 100?
You’re shipping a multi-file project with a tighter loop: systems (energy/shield/dash), scaling (waves), and a “finished” UI.
Upgrades (between waves)
When you hit the wave threshold, pick one upgrade.
Optional challenge variants
- Add a second enemy type (slow + big) that blocks space.
- Add accessibility settings: reduced motion, higher contrast, sound cues.
- Add a “daily run” seed that makes the run reproducible.